Long Exposure

Final artwork

Final artwork

clay(light+refraction+volume)

clay(light+refraction+volume)

AOVs

AOVs

Mari channels

Mari channels

Car shader

Car shader

Car UVs

Car UVs

Long Exposure

This is my entry for the Hum3D car rendering challenge. Had a lot of fun making this and it was great learning experience.

I used Maya, Arnold, alShaders, Mari, Zbrush, Speedtree and Photoshop

Render time: about 15 hours on i7 3770k

https://hum3d.com/challenges/long-exposure/