Final artwork
clay(light+refraction+volume)
AOVs
Mari channels
Car shader
Car UVs
This is my entry for the Hum3D car rendering challenge. Had a lot of fun making this and it was great learning experience.
I used Maya, Arnold, alShaders, Mari, Zbrush, Speedtree and Photoshop
Render time: about 15 hours on i7 3770k
https://hum3d.com/challenges/long-exposure/