Robot Soldier

raw render (no post production)

raw render (no post production)

Texture channels

Texture channels

UVs layed out per material.

UVs layed out per material.

Front page of the presentation

Front page of the presentation

Robot Soldier

This is another awesome collaboration with Arvid Schneider. Our task was to create an asset for Arnold GPU Presentation on Nvidia GPU Technology Conference (GTC).

My part of the task was to do the UVs and paint textures in Mari. Deadline was tight, but we managed to finish everything in about three weeks.

FInal render was rendered with the upcoming GPU version of Arnold.

You can watch Adrien Herubel presenting some of the features of the GPU Arnold on the following link:

https://youtu.be/bqnhhoA99As

Arvid did scene setup, lighting and lookdev of the robot.

Arvid is Lighting Technical Director at Industrial Light & Magic. He also creates great Arnold tutorials and writes tools for lookdev, lighting and similar. You can check his stuff on the following links:

Youtube - https://www.youtube.com/user/URsProductions
Twitter - https://twitter.com/arvidurs
Art Station - https://www.artstation.com/arvidschneider